Celarek.at

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www.celarek.at/

Most Used Html Elements

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Most Used Html Classes

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Where is www.celarek.at hosted?

Country:
Germany
Registrar:
NIC-AT
Latitude:
51.00
Longitude:
9.00
IP address:
85.13.140.179
IP Binary address:
1010101000011011000110010110011
IP Octal address:
12503306263
IP Hexadecimal address:
550d8cb3

Context analysis of celarek.at

Number of letters on this page:
29 983
Number of words on this page:
6 224
Number of sentences on this page:
341
Average words per sentences on this page:
18
Number of syllables on this page:
10 137
Number of Strong texts:
4

Domain name architecture

Domain name length:
10
Hyphens:
Domain doesn't contain hyphens!
Domain name with Hindi letters:
च ए ल अ र ए क . अ ट
Domain name with Hebrew letters:
ק(c) (e) ל (a) ר (e) ק(k) . (a) ת
Domain name with Cyrillic letters:
ц e л a р e к . a т
Domain name with Arabic letters:
(c) (e) ل ا ر (e) ك . ا ت
Domain name with Greek letters:
χ ε λ α ρ ε κ . α τ
Domain name with Chinese letters:
西 伊 艾勒 诶 艾儿 伊 开 . 诶 提
Domain without Consonants:
clrk.t
Domain without Vowels:
eae.a
Alphabet positions:
c3 e5 l12 a1 r18 e5 k11 . a1 t20
Domain name pattern:
V: Vowel, C: Consonant, N: Number
C V C V C V C . V C

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External links in celarek.at

  • http://cg.tuwien.ac.at/courses/Realtime/VU.html
  • http://www.tuwien.ac.at/en/
  • http://en.wikipedia.org/wiki/Demo_%28computer_programming%29
  • http://cg.tuwien.ac.at/courses/Realtime/HallOfFame/2014/index.html
  • http://en.wikipedia.org/wiki/Deferred_shading
  • https://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
  • http://devblogs.nvidia.com/parallelforall/thinking-parallel-part-ii-tree-traversal-gpu/
  • http://commons.wikimedia.org/wiki/File:Kaustik.jpg
  • https://developer.nvidia.com/optix
  • https://bitbucket.org/adamce/firefly/
  • https://bitbucket.org/adamce/firefly/commits/tag/firefly_final
  • http://en.wikipedia.org/wiki/Mercurial
  • https://bitbucket.org/
  • http://en.wikipedia.org/wiki/Git_%28software%29
  • http://tortoisehg.bitbucket.org/
  • http://www.cmake.org/
  • http://stackoverflow.com/questions/395169/using-cmake-to-generate-visual-studio-c-project-files
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  • https://bitbucket.org/adamce/firefly/overview
  • http://www.nvidia.com/object/cuda_home_new.html
  • http://glm.g-truc.net
  • https://github.com/g-truc/glm/issues/257
  • https://bitbucket.org/adamce/cuda-glm-performance-test/src
  • https://bitbucket.org/adamce/cuda-glm-performance-test/src/04ab254dc2195665fec125cfe158e911363dcf16/src/observations?at=default
  • https://github.com/g-truc/glm/issues/266
  • https://noppa.aalto.fi/noppa/kurssi/me-e4100/etusivu
  • http://www.aalto.fi/en/
  • https://mediatech.aalto.fi/~jaakko/
  • http://en.wikipedia.org/wiki/Global_illumination
  • http://en.wikipedia.org/wiki/Photon_mapping
  • http://dl.acm.org/citation.cfm?id=258769
  • http://graphics.stanford.edu/papers/metro/
  • http://www.nvidia.com/object/optix.html
  • http://en.wikipedia.org/wiki/Monte_Carlo_integration
  • http://vcl.itn.liu.se/publications/2012/LKYU12/
  • http://en.wikipedia.org/wiki/Halton_sequence
  • http://en.wikipedia.org/wiki/Caustic_%28optics%29
  • http://www.mitsuba-renderer.org/
  • http://window.stanford.edu/papers/veach_thesis/thesis.pdf
  • http://blog.selfshadow.com/publications/s2012-shading-course/hoffman/s2012_pbs_physics_math_notes.pdf
  • http://www.pbrt.org/
  • http://dl.acm.org/citation.cfm?doid=383259.383319
  • http://dl.acm.org/citation.cfm?id=566619
  • http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
  • http://ania.xibo.at/index.php?gallery=blub1&image=lusk_25.jpg
  • https://developer.nvidia.com/gameworks-optix-overview
  • https://devtalk.nvidia.com/default/topic/734914/optix/optix-bug-crash-with-cuda-error-kernel-ret-700-when-not-rtprinting-anything-small-demo-code-/
  • https://devtalk.nvidia.com/default/topic/731830/optix/context-gt-compile-doesn-t-return-unresolved-with-workaround-win7-64-and-linux-tested-/
  • http://en.wikipedia.org/wiki/Erasmus_Programme
  • http://www.upv.es/
  • http://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/
  • https://www.google.fi/search?q=mandelbrot&client=firefox-a&hs=f21&rls=org.mozilla:en:official&channel=sb&tbm=isch&tbo=u&source=univ&sa=X&ei=VIqUU5uhBsbOygOl2oDwBg&ved=0CEgQsAQ&biw=1920&bih=1086
  • http://www.skytopia.com/project/fractal/mandelbulb.html
  • http://www.nvidia.co.uk/object/cuda-parallel-computing-uk.html
  • http://en.wikipedia.org/wiki/Mixed_reality
  • http://www.cg.tuwien.ac.at/research/projects/RESHADE/
  • http://www.cg.tuwien.ac.at/staff/MichaelWimmer.html
  • http://martinknecht.com
  • http://www.cg.tuwien.ac.at/staff/MartinKnecht.html
  • http://www.cg.tuwien.ac.at/research/publications/2012/celarek_adam-2012-rrmro/
  • http://en.wikipedia.org/wiki/Lindenmayer_systems
  • http://www.krita.org
  • http://en.wikipedia.org/wiki/Formal_grammar
  • http://developer.qt.nokia.com/doc/qt-4.8/scripting.html
  • http://en.wikipedia.org/wiki/ECMAScript
  • http://www.calligra.org/
  • http://www.jamendo.com/en/artist/b.z.d.h
  • http://outerra.blogspot.co.at/
  • http://raytracey.blogspot.co.at/
  • http://blog.selfshadow.com/
  • https://wordpress.org/
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Internal links in celarek.at

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  • http://celarek.at/impressum/
  • http://celarek.at/impressum/my-beloved-corolla/
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  • http://celarek.at/category/computer-graphics/
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  • http://celarek.at/2015/03/mixing-opengl-with-ray-tracing-via-nvidia-cuda-for-indirect-lighting-effects-2/
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  • http://celarek.at/tag/chawah/
  • http://celarek.at/2014/05/why-you-should-never-use-nvidia-optix/
  • http://celarek.at/?attachment_id=402
  • http://celarek.at/tag/3d/
  • http://celarek.at/tag/cg/
  • http://celarek.at/tag/cuda/
  • http://celarek.at/tag/opengl/
  • http://celarek.at/tag/ray-tracing/
  • http://celarek.at/tag/real-time/
  • http://celarek.at/tag/tuw/
  • http://celarek.at/tag/uni/
  • http://celarek.at/category/technical/
  • http://celarek.at/2015/03/cross-platform-development-for-opengl-cuda-and-friends/
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  • http://celarek.at/tag/assimp/
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  • http://celarek.at/2014/10/how-is-glms-performance-in-cuda/
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  • http://celarek.at/tag/cuhelm/
  • http://celarek.at/2014/06/global-illumination-rendering-using-path-tracing-and-bidirectional-path-tracing/
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  • http://celarek.at/wp/wp-content/uploads/2014/06/veach_scene.jpg
  • http://celarek.at/?attachment_id=319
  • http://graphics.stanford.edu/papers/author.html#EricVeach
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  • http://celarek.at/tag/aalto/
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  • http://celarek.at/tag/optix/
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  • http://celarek.at/2014/05/why-you-should-never-use-nvidia-optix/#comments
  • http://celarek.at/2013/01/merging-ray-tracing-and-rasterization-in-mixed-reality/
  • https://devtalk.nvidia.com/default/topic/545986/bug-in-optix-when-using-exceptions-/?offset=8#4199465
  • http://celarek.at/2014/05/real-time-3d-mandelbulb/
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  • http://celarek.at/wp/wp-content/uploads/2014/05/realTimeFractalsReport.pdf
  • http://celarek.at/tag/mandelbulb/
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  • http://celarek.at/2013/01/merging-ray-tracing-and-rasterization-in-mixed-reality/reflectionscene_optix_knecht/
  • http://www.tuwien.ac.at/en/teaching/bachelor_programmes/computer_sciences/#c25960
  • http://celarek.at/2013/01/merging-ray-tracing-and-rasterization-in-mixed-reality/glassbunny_optix_9xaa/
  • http://celarek.at/tag/bachelor-thesis/
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  • http://celarek.at/2011/06/chawah-progress/
  • https://cg2.cg.tuwien.ac.at/wiki/doku.php?id=students:ss2011:chawah:design_document&#effects
  • http://celarek.at/wp/wp-content/uploads/2011/06/chawah3.jpeg
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  • http://celarek.at/tag/environment-mapping/
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  • http://celarek.at/2015/03/
  • http://celarek.at/2014/10/
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Possible email addresses for celarek.at

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Possible Domain Typos

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